Project conversion


I've begun work on a conversion of E2 to a newer version of the engine. This includes, among other things, a much longed-for higher resolution, miscellaneous visual tweaks, and significant gameplay modifications. It's a long-term endeavor and I'm not quite ready to show it yet, but I did want to put this out there so you know I haven't given up on the project.


E2 has always been a highly experimental game,  undergoing numerous changes during its protracted cycle. I needed some time away from it to reorganize my approach, and worked on some other things during that period. I look forward to optimizing the experience and, ultimately, finishing it at long last!

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